Tap a piece, then tap a yellow square. You can also drag the piece.
Checkers rules
You only play on the dark squares. Light starts, and you take turns moving one piece.
A regular piece moves one square diagonally forward to an empty square.
You capture by jumping diagonally over an opponent's piece to the empty square right behind it. Regular pieces may capture both forward and backward.
Captures are mandatory. If you can capture, you must. If you have several captures to choose from, you pick which one.
If the piece can capture again from the square it lands on, it must continue in the same move. The same piece cannot be jumped twice, and captured pieces are removed when the move is finished.
If a piece ends its move on your opponent's back row, it becomes a king.
Flying kings: a king moves as many squares as it likes diagonally in any direction. It captures from a distance and may land on any empty square behind the captured piece. If it can capture again, it must land where it can continue.
You win when your opponent has no pieces left or cannot move.
If both players have made 25 moves in a row with kings without capturing, the game is a draw.
These are Danish rules. In American checkers, kings move only one square and regular pieces cannot capture backward. Read more on our page with the rules for checkers.