Hyggebreak
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Pips: You
167
, Computer
167
Score
0 to 0
Time:
0:00
Medium
Double
Roll
Done
The computer doubles
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You won.
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Backgammon rules
You have the light checkers and move counterclockwise toward your home board in the bottom right.
Each die is one move. Doubles give you four moves.
You may land on empty points, your own points and points with a single opposing checker. That checker is hit and goes to the bar.
A checker on the bar must first enter your opponent's home board.
Use as much of your roll as possible. If only one die can be used, it must be the higher one.
When all 15 checkers are home, you may bear off.
A regular win is worth 1 point, a gammon 2 and a backgammon 3. The doubling cube multiplies the points.
Good advice
Try not to leave single checkers where they can be hit.
Build points with two or more checkers, ideally right next to each other.
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Difficulty
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1 point
3 points
5 points
Dice
Random dice
Daily game
Options
Use doubling cube
Move automatically when there is only one option
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